Anatomy and Art

Science, Education, and Living with a Disability, a blog by Sara Egner

The East Austin Studio Tour

without comments

So, it’s looking like I may be hanging a few pieces in the East Austin Studio Tour after all.

The local burners are decking out The Flipside Wherehouse, and there will be artists galore.  If you’re in Austin, please do come and check it out!

1023 Springdale Rd., Austin, TX 78721
You can read more about the location here – http://artisinformation.org/

Written by Sara

November 8th, 2012 at 12:27 am

Posted in Uncategorized

Tagged with

Anatomical Halloween Costume

without comments

 

The fact that this is being marketed as “Wild Nights Fancy Dress” makes this new costume on the market even more fabulous than it inherently is just on it’s own right.

Written by Sara

October 31st, 2012 at 10:58 pm

Posted in Uncategorized

New Piece

without comments

Been playing around a little with a new piece lately…

 

Here’s hoping something good comes of it.

Written by Sara

October 29th, 2012 at 7:59 pm

Posted in Uncategorized

Tagged with

The Universe, To Scale

without comments

One of our physics experts at Sapling Learning forwarded me this link today, and it is so cool I had to share it with all of you right here.

http://scaleofuniverse.com/

**fair warning, it does play music**

Written by Sara

October 19th, 2012 at 5:55 pm

Posted in Uncategorized

Found Article on Anatomy in the Renaissance

without comments

Sometimes I just type words into Google searches and see what comes up.  Today I found a nifty little article about Anatomy in the Renaissance by the Metropolitan Museum of Art.  I don’t know how common it is for museums to put together informative material for the web like this, but it seems to be becoming more common.  I have to say, I like this trend.

Drawing by Michelangelo Buonarroti (one of several featured at the “Anatomy in the Renaissance” link provided)

Written by Sara

October 17th, 2012 at 12:20 am

Posted in Uncategorized

Sliding Filaments on the Move

without comments

So, a cool thing happened last week. A woman from the Museum of Science in Boston contacted me about using a few seconds from my sliding filament animation in a presentation at the museum.  Basically, she wanted the part where the filaments are seen sliding past one another en masse.

It’s really a small contribution, but I can’t help but feel happy to think of my work being used in what sounds like a really awesome museum and further shaping how visiting students think about this process.  I suppose that’s a lot of what I like about working at Sapling Learning too.

Those of you who have been reading here for a long time now, may remember more exasperated posts about the making of that very shot.  There was a time when I really thought that I might have mucked up my whole grad school potential by getting myself stuck with this one.  Halfway through the semester in my first 3D animation class at UIC I realized that I’d come up with a plan that 3DsMax didn’t want to let me do.  I thought that if I didn’t get it, my animation wouldn’t be any good, if I could even find a way to finish it at all, and I might fail the class, and never get anywhere with this whole 3D animation thing.  Well, I did get it, and as of tonight that animation has had 227,517 views on YouTube, and in the very near future, that one little shot will be worked into a Museum of Science stage presentation and I currently work as a 3D animator, and well, that just all feels pretty damn cool.

Oh, and if you watch any of the stage presentations in that link, the woman you see presenting there is Karine Thate.  She’s the one who contacted me.  Apparently she not only performs these presentations, but also puts them together herself.  That sounds like a pretty awesome job too.

Written by Sara

October 9th, 2012 at 12:15 am

A little more math for your art than we might have been raised to expect

without comments

Last night an old friend asked me about possibly speaking to her class someday about the work that I do at Sapling Learning.  I don’t know if I’ll be able to do that, but I do know that the biggest message I would be inclined to want to tell kids, would be how much math there is in art these days.  I know that when I was growing up, there was always this notion about the math/science/engineering folks over there, and the artist/emotive/lingual/expressive types over there.  But the truth is, the more embracing of digital media we become, the more important math becomes to the everyday artist.  And really, it always was important.  But what you might have been feeling out in pencil and paper before, you now have to be able to communicate into a computer.

This is probably the most apparent when I am working in 3D animation programs.  A background in geometry will serve you well if you ever want to do anything like this.

And a sense of physics doesn’t hurt either when you are trying to work out the ways in which you want something to move.  I really think that schools ought to introduce these types of programs to students early on, not because everyone should know how to create 3D animations, but because you can make fun things and it really ties together so very many paths of learning.  You could spend entire classes just studying the formulas of how lighting gets processed in these things.

But even without getting into 3D animation work, there is simply more and more digital media these days, and artists are having to keep a greater web presence to create new and maintain old connections with their audience.  This makes software like Photoshop, Illustrator, or Gimp, that much more important.  Maybe they aren’t as math intensive as 3D Studio Max and Cinema 4D, but you have to be able to speak percentages, and to know that one inch in 300 ppi has the same number of pixels as three inches in 100 ppi.  You’ll have to know because you’re going to be submitting pieces to various agencies and you’ll need to be able to hit certain specifications. You have to develop a sense of how adding or subtracting one color emphasizes another, and how the rules change when one is dealing with additive or subtractive color.  For the canvas, we mix colors on a palette, but in a digital space our color is understood as increments of hue, saturation, and value.

Perhaps children today are already so immersed in digital living that this shift is obvious to them.  But if they are following the cues of their parents and teachers, it may not be.  When I was a kid, I kind of liked geometry.  But the most practical application I imagined myself having for it was to become great at playing pool, and hustle teenagers and grown-ups for their money.  I certainly never thought that I would someday be using it my day to day work as an artist.

So if I were to give a talk to children about my career and what I’ve learned along the way, I would stress that first and foremost.  I would stress that an aptitude or interest in the arts is no reason to ignore maths and sciences.  It would also be worth pointing out to all those pegged as math and science types that they have more of an edge into the arts than they realize.

Written by Sara

September 30th, 2012 at 8:24 pm

Posted in Uncategorized

Tagged with

Reference Desktop Wallpaper

without comments

The fine folks over at WDL (Web Design Ledger) have put up a nice little collection of helpful desktop images for designers, particularly those of you who work with web media.  Some of these look downright helpful.

This and others, can be found at…
http://webdesignledger.com/resources/8-cheat-sheet-wallpapers-for-designers-and-developers

Thanks WDL!

Written by Sara

September 20th, 2012 at 11:04 pm

Posted in Uncategorized

Tagged with

How We Speak

without comments

This is my first time posting a gif like this here.  But I just thought this was so cool.  Back when I took Advanced Craniofacial Anatomy at UIC, there was a lot of attention paid to the tongue and hyoid and jaw and all those intricacies that go on in eating or speaking.  I don’t always care for gifs, but this right here, this is fantastic.

Written by Sara

September 15th, 2012 at 12:14 am

Posted in Uncategorized

Storyboards

without comments

A lot of people overlook the importance of storyboards.  And even I haven’t done any formally in a very long time.  Even the scratchiest of stick figures and blobs can be helpful when one is planning out an animation or video though.  Lately at Sapling, I’ve become very fond of scribbling out little storyboards on post-it notes.  This allows me to communicate my intentions with people there who are smarter than me on the science end, as well as those who would be more interested in the scope of time and effort likely to go into a project.

Since I recently posted the Translation animation here, I thought I’d post the early storyboards that went with it as well.  As you can see, they are nothing fancy.  But just sticking little post-its on a white page allowed me to talk through a plan, and also made it easy to ditch and/or rearrange shots any time such need would arise.

Already here, just on the first page, I learned that I was planning to run mRNA through the ribosome complex in the wrong direction, and my initial plan had to be adjusted a little to accommodate that.  Mistakes like that are easy to fix in post-it note scribbles.  They are not so easy when one is deep into an animation.  In my case, I changed the direction that we see the mRNA first join the small subunit.  Otherwise, I would have had to show the ribosome complex forming from behind (and by behind I mean to the view which blocks the mRNA entirely), which I did consider, but it seemed like this would be less confusing.  I didn’t change the first couple post-its, but just remembered that I would have to get that from the other way.  And I redrew the ones where I thought I might get confused.

You can see that I also added a few notes in the spaces between the post-its where ideas were I wanted to remember something but didn’t feel the need to draw up anything new for it.  And lastly, you’ll notice that I gave myself a little map.  Especially after the initial attention to direction, I knew that I would need this.  I can’t recommend doing this enough.  Just that little scratch of a picture I gave myself there, was a lifesaver.  It’s very easy to get lost in space when one is doing 3D work, and working with molecules can be especially tricky for that.  Of course you can get more out of doing more work with your map, but don’t ever let that stop you.  Just give yourself something.

Obviously, I’m not showing these off to impress anyone.  Rather I’m showing them as an example of how useful even the simplest of storyboards can be in working on a project.  Personally, I’m at a point where I pretty much have to think in pencil sometimes.  It ain’t always pretty, but it is so helpful.

Written by Sara

September 10th, 2012 at 11:03 pm

Posted in Uncategorized

Tagged with ,