Maya
Two days ago I started a class in Maya. I’d actually tried to take this one last year, but found the schedule didn’t agree with Gross Anatomy’s schedule, so I put it off. Well now I have my 2nd chance. The new teacher is requiring participation over at a Blogspot blog. Fingers crossed that this won’t turn out to be a terrible idea posting the link here, but check it out if you would like…
http://3dspacefall2010.blogspot.com/
So far, we’ve all just posted out first assignment images. For this one we were asked to create a simple composition using the basic shapes, or variations of them if we wanted to try some modeling, and render using an occlusion pass. As you can see there is a pretty huge range of experience and skill levels in the class. For mine, I worked with the basic torus shape and created a composition from that.
Today I am going through a couple of the intro tutorials on Lynda.com and trying to get some good basics down. I don’t have a copy of Maya at home yet, but the new computer I intend to install it on could be coming any minute now (oh boy!) and I do believe I should have both 3DsMax and Maya on my home machine before the semester ends. I’m pretty excited about it. Autodesk’s student software package makes it a really worthwhile deal.