Anatomy and Art

a blog by Sara Egner


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As I’ve mentioned here before, I’ve been working on learning Flash lately. In my own development with the program, I just figured out how to create a button to stop an animation and play it again today. So I’ve still got a ways to go there.  But just tonight, I stumbled across a far more advanced interactive.

The interactive is one that covers the muscles of facial expression.  It’s called  Artnatomy, or if you choose to view it in Spanish, Artnatomia.

Now first of all I’m psyched to see a project like this expressed bilingually.  I may well be coming back to it for reference, when I attempt my own Spanish translation with the animation I am doing for my project research.  A few of the muscles right around the nose look to be labeled a little bit differently than I remember them from my own studies, but I think this may simply be a matter of translation, or even using different sources in Spain.

Secondly, I like the artwork, and the ability to toggle between a schematic or naturalistic model, and with or without the skull.   The site’s design puts a few steps between you and getting to the application, but just follow from the home page through your selected language, and into the application, where you will most likely want to view “Level II” so that you can get the various emotional expressions tied to these muscles.  If you are like me, you’ll spend at least a few moments thinking but hey, sometimes doubt looks differently than that, or people don’t always look the same when they’re about to cry, but I guarantee you that you won’t find a single text book covering the same material that doesn’t make you question similarly.  And once you get past that natural argumentativeness, I think you’ll agree that this is a really cool interactive project they’ve put together here.

Written by Sara

July 5th, 2010 at 11:01 pm